Monday, November 13, 2017

Session 58

Heroes: Ayrin, Azrael, Haurchefant, Kunik

The Heroes explore Void City Diligence for a while, then they decide to land their ships inside the city; while they proceed on foot, Yreldune will cast a powerful illusion to hide both the Conundrum and the Curse of Strahd.

The Heroes make their way on the deserted streets of the celestial city, eventually meeting several Grigori Knights led by a Planetar. When these servants of Gadreel try to apprehend them, the Heroes defeat them and interrogate the Planetar. From him they learn of the Skein Witch, an entity deeply connected with Fate and Destiny, that resides in the city.

They find the temple of the Witch, and they confront the supernatural creature. When she's dissatisfied with their answers, together with her Deva protectors she puts the Heroes to the test. The Heroes emerge victorious from the contest, and the Witch gives them the Blessing of Fate (whatever that may mean).

The runes carved in the walls of her temple begin to shine with a powerful blue light, blinding the Heroes as their bodies are trasnported far away.

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