Tuesday, April 11, 2017

Boarding

BOARDING: 


  • You may not use any weapons this round (but you may use your ram if you have any) 
  • Your ship must be adjacent to the target ship Roll an Intelligence (Arcana) or Intelligence (Vehicles Wildspace) check DC 20. 
  • If the ships are Grappled (see grappling rams), you have advantage on this roll. 
  • If you succeed, neither ship can move or use weapons. 
  • The ships are now locked together, and the only way to break free is to make an Intelligence (Arcana) or Intelligence (Vehicles Wildspace) check DC 20. If the ships are Grappled (see grappling rams), you have disadvantage on this roll. 


Special: Add or subtract the Ship’s Dex modifier to these rolls.

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